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Source code for omni.isaac.orbit.sim.spawners.materials.visual_materials

# Copyright (c) 2022-2024, The ORBIT Project Developers.
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause

from __future__ import annotations

from typing import TYPE_CHECKING

import omni.isaac.core.utils.prims as prim_utils
import omni.kit.commands
from pxr import Usd

from omni.isaac.orbit.sim.utils import clone, safe_set_attribute_on_usd_prim
from omni.isaac.orbit.utils.assets import NVIDIA_NUCLEUS_DIR

if TYPE_CHECKING:
    from . import visual_materials_cfg


[docs]@clone def spawn_preview_surface(prim_path: str, cfg: visual_materials_cfg.PreviewSurfaceCfg) -> Usd.Prim: """Create a preview surface prim and override the settings with the given config. A preview surface is a physically-based surface that handles simple shaders while supporting both *specular* and *metallic* workflows. All color inputs are in linear color space (RGB). For more information, see the `documentation <https://openusd.org/release/spec_usdpreviewsurface.html>`__. The function calls the USD command `CreatePreviewSurfaceMaterialPrim`_ to create the prim. .. _CreatePreviewSurfaceMaterialPrim: https://docs.omniverse.nvidia.com/kit/docs/omni.usd/latest/omni.usd.commands/omni.usd.commands.CreatePreviewSurfaceMaterialPrimCommand.html .. note:: This function is decorated with :func:`clone` that resolves prim path into list of paths if the input prim path is a regex pattern. This is done to support spawning multiple assets from a single and cloning the USD prim at the given path expression. Args: prim_path: The prim path or pattern to spawn the asset at. If the prim path is a regex pattern, then the asset is spawned at all the matching prim paths. cfg: The configuration instance. Returns: The created prim. Raises: ValueError: If a prim already exists at the given path. """ # spawn material if it doesn't exist. if not prim_utils.is_prim_path_valid(prim_path): omni.kit.commands.execute("CreatePreviewSurfaceMaterialPrim", mtl_path=prim_path, select_new_prim=False) else: raise ValueError(f"A prim already exists at path: '{prim_path}'.") # obtain prim prim = prim_utils.get_prim_at_path(f"{prim_path}/Shader") # apply properties cfg = cfg.to_dict() del cfg["func"] for attr_name, attr_value in cfg.items(): safe_set_attribute_on_usd_prim(prim, f"inputs:{attr_name}", attr_value, camel_case=True) # return prim return prim
[docs]@clone def spawn_from_mdl_file(prim_path: str, cfg: visual_materials_cfg.MdlMaterialCfg) -> Usd.Prim: """Load a material from its MDL file and override the settings with the given config. NVIDIA's `Material Definition Language (MDL) <https://www.nvidia.com/en-us/design-visualization/technologies/material-definition-language/>`__ is a language for defining physically-based materials. The MDL file format is a binary format that can be loaded by Omniverse and other applications such as Adobe Substance Designer. To learn more about MDL, see the `documentation <https://docs.omniverse.nvidia.com/materials-and-rendering/latest/materials.html>`_. The function calls the USD command `CreateMdlMaterialPrim`_ to create the prim. .. _CreateMdlMaterialPrim: https://docs.omniverse.nvidia.com/kit/docs/omni.usd/latest/omni.usd.commands/omni.usd.commands.CreateMdlMaterialPrimCommand.html .. note:: This function is decorated with :func:`clone` that resolves prim path into list of paths if the input prim path is a regex pattern. This is done to support spawning multiple assets from a single and cloning the USD prim at the given path expression. Args: prim_path: The prim path or pattern to spawn the asset at. If the prim path is a regex pattern, then the asset is spawned at all the matching prim paths. cfg: The configuration instance. Returns: The created prim. Raises: ValueError: If a prim already exists at the given path. """ # spawn material if it doesn't exist. if not prim_utils.is_prim_path_valid(prim_path): # extract material name from path material_name = cfg.mdl_path.split("/")[-1].split(".")[0] omni.kit.commands.execute( "CreateMdlMaterialPrim", mtl_url=cfg.mdl_path.format(NVIDIA_NUCLEUS_DIR=NVIDIA_NUCLEUS_DIR), mtl_name=material_name, mtl_path=prim_path, select_new_prim=False, ) else: raise ValueError(f"A prim already exists at path: '{prim_path}'.") # obtain prim prim = prim_utils.get_prim_at_path(f"{prim_path}/Shader") # apply properties cfg = cfg.to_dict() del cfg["func"] del cfg["mdl_path"] for attr_name, attr_value in cfg.items(): safe_set_attribute_on_usd_prim(prim, f"inputs:{attr_name}", attr_value, camel_case=False) # return prim return prim