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orbit.sim.converters

Contents

orbit.sim.converters#

Sub-module containing converters for converting various file types to USD.

In order to support direct loading of various file types into Omniverse, we provide a set of converters that can convert the file into a USD file. The converters are implemented as sub-classes of the AssetConverterBase class.

The following converters are currently supported:

  • UrdfConverter: Converts a URDF file into a USD file.

  • MeshConverter: Converts a mesh file into a USD file. This supports OBJ, STL and FBX files.

Classes

AssetConverterBase

Base class for converting an asset file from different formats into USD format.

AssetConverterBaseCfg

The base configuration class for asset converters.

MeshConverter

Converter for a mesh file in OBJ / STL / FBX format to a USD file.

MeshConverterCfg

The configuration class for MeshConverter.

UrdfConverter

Converter for a URDF description file to a USD file.

UrdfConverterCfg

The configuration class for UrdfConverter.

Asset Converter Base#

class omni.isaac.orbit.sim.converters.AssetConverterBase[source]#

Base class for converting an asset file from different formats into USD format.

This class provides a common interface for converting an asset file into USD. It does not provide any implementation for the conversion. The derived classes must implement the _convert_asset() method to provide the actual conversion.

The file conversion is lazy if the output directory (AssetConverterBaseCfg.usd_dir) is provided. In the lazy conversion, the USD file is re-generated only if:

  • The asset file is modified.

  • The configuration parameters are modified.

  • The USD file does not exist.

To override this behavior to force conversion, the flag AssetConverterBaseCfg.force_usd_conversion can be set to True.

When no output directory is defined, lazy conversion is deactivated and the generated USD file is stored in folder /tmp/Orbit/usd_{date}_{time}_{random}, where the parameters in braces are generated at runtime. The random identifiers help avoid a race condition where two simultaneously triggered conversions try to use the same directory for reading/writing the generated files.

Note

Changes to the parameters AssetConverterBaseCfg.asset_path, AssetConverterBaseCfg.usd_dir, and AssetConverterBaseCfg.usd_file_name are not considered as modifications in the configuration instance that trigger USD file re-generation.

Methods:

__init__(cfg)

Initializes the class.

Attributes:

usd_dir

The absolute path to the directory where the generated USD files are stored.

usd_file_name

The file name of the generated USD file.

usd_path

The absolute path to the generated USD file.

usd_instanceable_meshes_path

The relative path to the USD file with meshes.

__init__(cfg: AssetConverterBaseCfg)[source]#

Initializes the class.

Parameters:

cfg – The configuration instance for converting an asset file to USD format.

Raises:

ValueError – When provided asset file does not exist.

property usd_dir: str#

The absolute path to the directory where the generated USD files are stored.

property usd_file_name: str#

The file name of the generated USD file.

property usd_path: str#

The absolute path to the generated USD file.

property usd_instanceable_meshes_path: str#

The relative path to the USD file with meshes.

The path is with respect to the USD directory usd_dir. This is to ensure that the mesh references in the generated USD file are resolved relatively. Otherwise, it becomes difficult to move the USD asset to a different location.

class omni.isaac.orbit.sim.converters.AssetConverterBaseCfg[source]#

The base configuration class for asset converters.

Attributes:

asset_path

The absolute path to the asset file to convert into USD.

usd_dir

The output directory path to store the generated USD file.

usd_file_name

The name of the generated usd file.

force_usd_conversion

Force the conversion of the asset file to usd.

make_instanceable

Make the generated USD file instanceable.

asset_path: str#

The absolute path to the asset file to convert into USD.

usd_dir: str | None#

The output directory path to store the generated USD file. Defaults to None.

If None, it is resolved as /tmp/Orbit/usd_{date}_{time}_{random}, where the parameters in braces are runtime generated.

usd_file_name: str | None#

The name of the generated usd file. Defaults to None.

If None, it is resolved from the asset file name. For example, if the asset file name is "my_asset.urdf", then the generated USD file name is "my_asset.usd".

If the providing file name does not end with “.usd” or “.usda”, then the extension “.usd” is appended to the file name.

force_usd_conversion: bool#

Force the conversion of the asset file to usd. Defaults to False.

If True, then the USD file is always generated. It will overwrite the existing USD file if it exists.

make_instanceable: bool#

Make the generated USD file instanceable. Defaults to True.

Note

Instancing helps reduce the memory footprint of the asset when multiple copies of the asset are used in the scene. For more information, please check the USD documentation on scene-graph instancing.

Mesh Converter#

class omni.isaac.orbit.sim.converters.MeshConverter[source]#

Bases: AssetConverterBase

Converter for a mesh file in OBJ / STL / FBX format to a USD file.

This class wraps around the omni.kit.asset_converter extension to provide a lazy implementation for mesh to USD conversion. It stores the output USD file in an instanceable format since that is what is typically used in all learning related applications.

To make the asset instanceable, we must follow a certain structure dictated by how USD scene-graph instancing and physics work. The rigid body component must be added to each instance and not the referenced asset (i.e. the prototype prim itself). This is because the rigid body component defines properties that are specific to each instance and cannot be shared under the referenced asset. For more information, please check the documentation.

Due to the above, we follow the following structure:

  • {prim_path} - The root prim that is an Xform with the rigid body and mass APIs if configured.

  • {prim_path}/geometry - The prim that contains the mesh and optionally the materials if configured. If instancing is enabled, this prim will be an instanceable reference to the prototype prim.

Caution

When converting STL files, Z-up convention is assumed, even though this is not the default for many CAD export programs. Asset orientation convention can either be modified directly in the CAD program’s export process or an offset can be added within the config in Orbit.

Attributes:

cfg

The configuration instance for mesh to USD conversion.

usd_dir

The absolute path to the directory where the generated USD files are stored.

usd_file_name

The file name of the generated USD file.

usd_instanceable_meshes_path

The relative path to the USD file with meshes.

usd_path

The absolute path to the generated USD file.

Methods:

__init__(cfg)

Initializes the class.

cfg: MeshConverterCfg#

The configuration instance for mesh to USD conversion.

__init__(cfg: MeshConverterCfg)[source]#

Initializes the class.

Parameters:

cfg – The configuration instance for mesh to USD conversion.

property usd_dir: str#

The absolute path to the directory where the generated USD files are stored.

property usd_file_name: str#

The file name of the generated USD file.

property usd_instanceable_meshes_path: str#

The relative path to the USD file with meshes.

The path is with respect to the USD directory usd_dir. This is to ensure that the mesh references in the generated USD file are resolved relatively. Otherwise, it becomes difficult to move the USD asset to a different location.

property usd_path: str#

The absolute path to the generated USD file.

class omni.isaac.orbit.sim.converters.MeshConverterCfg[source]#

Bases: AssetConverterBaseCfg

The configuration class for MeshConverter.

Attributes:

mass_props

Mass properties to apply to the USD.

rigid_props

Rigid body properties to apply to the USD.

collision_props

Collision properties to apply to the USD.

collision_approximation

Collision approximation method to use.

mass_props: MassPropertiesCfg#

Mass properties to apply to the USD. Defaults to None.

Note

If None, then no mass properties will be added.

rigid_props: RigidBodyPropertiesCfg#

Rigid body properties to apply to the USD. Defaults to None.

Note

If None, then no rigid body properties will be added.

asset_path: str#

The absolute path to the asset file to convert into USD.

usd_dir: str | None#

The output directory path to store the generated USD file. Defaults to None.

If None, it is resolved as /tmp/Orbit/usd_{date}_{time}_{random}, where the parameters in braces are runtime generated.

usd_file_name: str | None#

The name of the generated usd file. Defaults to None.

If None, it is resolved from the asset file name. For example, if the asset file name is "my_asset.urdf", then the generated USD file name is "my_asset.usd".

If the providing file name does not end with “.usd” or “.usda”, then the extension “.usd” is appended to the file name.

force_usd_conversion: bool#

Force the conversion of the asset file to usd. Defaults to False.

If True, then the USD file is always generated. It will overwrite the existing USD file if it exists.

make_instanceable: bool#

Make the generated USD file instanceable. Defaults to True.

Note

Instancing helps reduce the memory footprint of the asset when multiple copies of the asset are used in the scene. For more information, please check the USD documentation on scene-graph instancing.

collision_props: CollisionPropertiesCfg#

Collision properties to apply to the USD. Defaults to None.

Note

If None, then no collision properties will be added.

collision_approximation: str#

Collision approximation method to use. Defaults to “convexDecomposition”.

Valid options are: “convexDecomposition”, “convexHull”, “boundingCube”, “boundingSphere”, “meshSimplification”, or “none”

“none” causes no collision mesh to be added.

URDF Converter#

class omni.isaac.orbit.sim.converters.UrdfConverter[source]#

Bases: AssetConverterBase

Converter for a URDF description file to a USD file.

This class wraps around the omni.isaac.urdf_importer extension to provide a lazy implementation for URDF to USD conversion. It stores the output USD file in an instanceable format since that is what is typically used in all learning related applications.

Caution

The current lazy conversion implementation does not automatically trigger USD generation if only the mesh files used by the URDF are modified. To force generation, either set AssetConverterBaseCfg.force_usd_conversion to True or delete the output directory.

Note

From Isaac Sim 2023.1 onwards, the extension name changed from omni.isaac.urdf to omni.importer.urdf. This converter class automatically detects the version of Isaac Sim and uses the appropriate extension.

The new extension supports a custom XML tag``”dont_collapse”`` for joints. Setting this parameter to true in the URDF joint tag prevents the child link from collapsing when the associated joint type is “fixed”.

Attributes:

cfg

The configuration instance for URDF to USD conversion.

usd_dir

The absolute path to the directory where the generated USD files are stored.

usd_file_name

The file name of the generated USD file.

usd_instanceable_meshes_path

The relative path to the USD file with meshes.

usd_path

The absolute path to the generated USD file.

Methods:

__init__(cfg)

Initializes the class.

cfg: UrdfConverterCfg#

The configuration instance for URDF to USD conversion.

__init__(cfg: UrdfConverterCfg)[source]#

Initializes the class.

Parameters:

cfg – The configuration instance for URDF to USD conversion.

property usd_dir: str#

The absolute path to the directory where the generated USD files are stored.

property usd_file_name: str#

The file name of the generated USD file.

property usd_instanceable_meshes_path: str#

The relative path to the USD file with meshes.

The path is with respect to the USD directory usd_dir. This is to ensure that the mesh references in the generated USD file are resolved relatively. Otherwise, it becomes difficult to move the USD asset to a different location.

property usd_path: str#

The absolute path to the generated USD file.

class omni.isaac.orbit.sim.converters.UrdfConverterCfg[source]#

Bases: AssetConverterBaseCfg

The configuration class for UrdfConverter.

Attributes:

link_density

Default density used for links.

import_inertia_tensor

Import the inertia tensor from urdf.

convex_decompose_mesh

Decompose a convex mesh into smaller pieces for a closer fit.

fix_base

Create a fix joint to the root/base link.

merge_fixed_joints

Consolidate links that are connected by fixed joints.

self_collision

Activate self-collisions between links of the articulation.

default_drive_type

The drive type used for joints.

default_drive_stiffness

The default stiffness of the joint drive.

default_drive_damping

The default damping of the joint drive.

Default density used for links. Defaults to 0.

This setting is only effective if "inertial" properties are missing in the URDF.

import_inertia_tensor: bool#

Import the inertia tensor from urdf. Defaults to True.

If the "inertial" tag is missing, then it is imported as an identity.

convex_decompose_mesh: bool#

Decompose a convex mesh into smaller pieces for a closer fit. Defaults to False.

fix_base: bool#

Create a fix joint to the root/base link. Defaults to True.

asset_path: str#

The absolute path to the asset file to convert into USD.

usd_dir: str | None#

The output directory path to store the generated USD file. Defaults to None.

If None, it is resolved as /tmp/Orbit/usd_{date}_{time}_{random}, where the parameters in braces are runtime generated.

usd_file_name: str | None#

The name of the generated usd file. Defaults to None.

If None, it is resolved from the asset file name. For example, if the asset file name is "my_asset.urdf", then the generated USD file name is "my_asset.usd".

If the providing file name does not end with “.usd” or “.usda”, then the extension “.usd” is appended to the file name.

force_usd_conversion: bool#

Force the conversion of the asset file to usd. Defaults to False.

If True, then the USD file is always generated. It will overwrite the existing USD file if it exists.

make_instanceable: bool#

Make the generated USD file instanceable. Defaults to True.

Note

Instancing helps reduce the memory footprint of the asset when multiple copies of the asset are used in the scene. For more information, please check the USD documentation on scene-graph instancing.

merge_fixed_joints: bool#

Consolidate links that are connected by fixed joints. Defaults to False.

self_collision: bool#

Activate self-collisions between links of the articulation. Defaults to False.

default_drive_type: Literal['none', 'position', 'velocity']#

The drive type used for joints. Defaults to "none".

The drive type dictates the loaded joint PD gains and USD attributes for joint control:

  • "none": The joint stiffness and damping are set to 0.0.

  • "position": The joint stiff and damping are set based on the URDF file or provided configuration.

  • "velocity": The joint stiff is set to zero and damping is based on the URDF file or provided configuration.

default_drive_stiffness: float#

The default stiffness of the joint drive. Defaults to 0.0.

default_drive_damping: float#

The default damping of the joint drive. Defaults to 0.0.

Note

If set to zero, the values parsed from the URDF joint tag "<dynamics><damping>" are used. Otherwise, it is overridden by the configured value.